![]() ![]() ![]() Masaru Ijuin, manager of Capcom’s Advanced Technical Research Division, said:īesides MetalFX upscaling, Apple also added the following features to the Metal 3 API for games. Temporal antialiased upscaling Spatial upscalingĪnother is Capcom’s Resident Evil Village, also scheduled to launch later this year on Mac. ![]() MetalFX gives you two different ways to upscale your input renderings: Interestingly, the MetalFX developer documentation reveals that the upscaling technology supports both temporal antialiased upscaling (such as in DLSS, FSR 2.0, and XeSS) and spatial upscaling (such as in FSR 1.0).ĭuring the WWDC 2022 presentation, Senior Director of GPU Software Jeremy Sandmel revealed that No Man’s Sky (coming to iPad and Mac later this year) will be one of the first games to take advantage of MetalFX. ![]()
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